Those who still don't know what Tenacity and Intensity is, it's just basically a buff in which helps you give damage and decreases damage recieved. These buffs so far can only be recieved from medallions, but I will clarify other ways to recieve these buffs. They also replace the perecentage (%) data from the medallions.
These should be the correct amount of Intensity and Tenacity for the current available medallions at the moment correct me if I'm wrong:
Private Medallion : +10% damage to players = 889 Intensity
Champion Medallion : +12% damage to players = 1091 Intensity
-4% damage from players = 333 Tenacity
Warrior Medallion : +15% damage to players = 1412 Intensity
-6% damage from players = 511 Tenacity
Elite Warrior Medallion : +18% damage to players = 1756 Intensity
-8% damage from players = 696 Tenacity
Crusader Medallion : +20% damage to players = 2000 Intensity
-10% damage from players = 889 Tenacity
Knight Crusader Medallion : +22% damage to players = 2256 Intensity
-12% damage from players = 1091 Tenacity
Elite Crusader Medallion : +24% damage to players = 2526 Intensity
-14% damage from players = 1302 Tenacity
High Commander Medallion : +28% damage to players = 3111 Intensity
-16% damage from players = 1524
Imperial Commander Medallion : +32% damage to players = 3765 Intensity
-18% damage from players = 1756
Lord Divine Medallion : +40% damage to players = 5333 Intensity
-20% damage from players = 2000 Tenacity
Warlord's Medallion: +18% damage to players = 1756 (Same stats as Elite Warrior Medallion)
-8% damage from players = 696 (Same stats as Elite Warrior Medallion)
Tenacity: Decreases the amount of damage received from players. Knights can also remember this due to the passive skills that is featured in their skill tree
Intensity: Increases the amount of damage given to players.
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